World 1-1 through 1-4, coastal area.
Art for GridLight, an Hour of Code game.
https://www.botschool.io/our-games/
I quickly realized that this hybrid isometric setup worked best, because it adds more depth than a flat grid while giving greater clarity for our gameplay (which relies on directional inputs related to the grid on the ground).
Spaces outside the gameplay area could break away from the forced perspective to add some flavor. This makes the whole island look a little Escher-eque when stitched together and viewed from afar, but adds to the environment of the individual game boards.